Probably won't happen. After the 16-bit era, Nintendo systems have always had a shortage of good fighting games. What Capcom should do is release Street Fighter 4 using an upgraded Tatsunoko vs Capcom engine for the Wii and bundle it with a 2 Player arcade style joystick and sell it for $80 or 90 bucks. Accessory bundles seem to do really well for the Wii. $80 isn't really that much, considering that's how much I paid for Street Fighter 2 Turbo for the SNES when it came out in 1994, and that was just for the cartridge itself. I'm pretty sure Street Fighter IV could be handled on the Wii.
Maybe a little unnecessary graphic downgrades in the background department? That much is certain. But the producer has already gone on record of saying he won't.If I recall the few month old interview correctly, he said how he wanted Street Fighter to be 100% accessable/playable to everyone who picked up the controller for the first time.
With all the different control types and set ups with the Wii, he couldn't guarantee that set up for everyone, so he chose to just skip SF4 on the Wii outright. I'm pretty sure Street Fighter IV could be handled on the Wii. Maybe a little unnecessary graphic downgrades in the background department? That much is certain.
But the producer has already gone on record of saying he won't.If I recall the few month old interview correctly, he said how he wanted Street Fighter to be 100% accessable/playable to everyone who picked up the controller for the first time. With all the different control types and set ups with the Wii, he couldn't guarantee that set up for everyone, so he chose to just skip SF4 on the Wii outright. I'm pretty sure Street Fighter IV could be handled on the Wii. Maybe a little unnecessary graphic downgrades in the background department? That much is certain. But the producer has already gone on record of saying he won't.If I recall the few month old interview correctly, he said how he wanted Street Fighter to be 100% accessable/playable to everyone who picked up the controller for the first time. With all the different control types and set ups with the Wii, he couldn't guarantee that set up for everyone, so he chose to just skip SF4 on the Wii outright.
Street Fighter Alpha 3 MAX psp iso apk android for ppsspp cheats rom cso free download working on mobile and pc,A right away conversion of the critically acclaimed arcade preventing sport, street Fighter Alpha 3, road Fighter Alpha 3 Max is better with additional original content material particularly designed for the portable device inclusive.
Click to expand.Yeah, but they seem to prefer forcing unwanted games with poor productions onto Wii gamers over cash.You know, for all the nice things people like to say about Zack & Wiki, the truth of the matter is that it was last-gen in almost every way; it offered a pretty shallow presentation, and after redoing levels over and over, it got old somewhere near the midway point.Personally, when I look at the library of Capcom IPs, Zack & Wiki and a botched port of Dead Rising aren't what come immediately to mind for desired licenses on Wii. I'm sure they will eventually bring more compelling games to Wii, but so far the western audience is, in my opinion, still getting scraps from Capcom.Could SFIV come to Wii? But why would we want that? Tatsunoko vs. Capcom has proven that an awesome 2D fighter by Capcom can be accomplished on Wii. Obviously, that game can likely never leave Japan, but the foundation is there.
SFIV would likely look like a faded T-shirt if ported over to Wii, so I'd much rather see something completely new and specific for the system - preferably something that simply used either the Wii Remote sideways, the Classic/GCN Controller, or even arcade sticks like the ones being sold for SFIV. Odds are it's Capcom so I'd say really 50/50 depending how their other 'mature' titles fare on the system that end up being shoveled over like Dead Rising and so on. They said it's possible but could come later to the Wii and PSP as a second tier project once they've moved through this HD cycle with that pair.I personally don't see it very likely as Capcom is pretty slimy and twofaced when it comes to Nintendo. I think I read somewhere that Capcom USA seemed kind of fuzzy enough to it to state it could be doable by dropping the models and arenas down to 480p but would take some time and work.
As is I think given you did that with what does happen in the game it wouldn't be a problem for the system.Personally I wish they'd stop being jackasses and put the SF2 remix downgraded to 480p on the system via WiiWare. They said it wasn't there as the textures were too big on the HD game, but well you know when you take something that's like massively larger for 1080p and scale it back with visuals they get notably smaller. I think it could be done, just don't want to, and it's kind of disrespectful considering they're on file saying that the Wii releases of SF2 titles sold the most.